Our Kinect games offer children with disabilities pleasant learning experiences.
    Special Educators effectively train children and easily monitor their progress.
    GamesUsersMonitoring System

  • Satisfied Customers. Happy Children.


Age   4+
Clockoo is a game that helps children practice setting the time on an analog clock, i.e. a clock with hands, as well as understand the relationship between digital and analog clocks. Children set a given time by making circular hand movements, thus by kinesthetically interacting with the hour and minute hands, learning becomes fun and easy.The teacher has complete control of the movement of the hands as well as the switching between analogue and digital displays. By choosing the analog to analog display, the child is asked to recognize the time which is displayed on a demonstration analog clock and set the time at the main analog clock by picking and rotating the appropriate hand(s). Children can be called to recognize the time at a demonstration digital clock and set the time at the main analog clock by dragging the hands. There is a cuckoo that checks if an answer is right or wrong. The teacher can also ask the child to tell the time while practicing, which is an important part of language learning.
Motor Planning
Are you ready to set the time and hear the cuckoo congratulate you?
Age   4+
The Bilisius game fosters the abilities of quickly identifying the larger set dots among without counting in children. The child is a magician who tries to solve exercises. The player sees a cluster of two sets of yellow and blue marbles and quickly decide (without having enough time to count) which set is larger than the other by moving the body to the appropriate sign on the floor! The educator can choose whether the marbles of different colors will be of the same size or not as well as which should the total number of dots that will be shown to the child. The more marbles (up to 20) the most difficult the game is. Also, the educator can choose whether there are game lives and time at the game. The Bilisius is a fun game that strengthens the children’s visual perception, promotes the ability to make rapid, accurate, and confident judgments about sets of objects without counting.
Math Skills
Ready for becoming a magician and play with the colored marbles?
Age   4+
With the Lexis game children have the opportunity to play and become familiar with the spelling of words of different length. At an egg-packing plant, the child has to create a "egg-words", i.e. words that consists of letters written on eggs. The player sees an incomplete “egg-word” and has to grab the correct missing egg-letter(s) from a set of given egg-letters, place it carefully and appropriately in order to fill it in and pack the “egg-word”! If the child makes a wrong choice (wrong letter or wrong place) the egg falls and breaks! The educator can choose the length of words that will be shown to a child, the number of missing letters as well as the time limit that might exist. Also, the educator might allow the child to see the picture of the given word thus helping the child to correlate the way an object is written.
Linguistic Skills
Ready for egg-words packing?
Tika Bubble
Age   4+
The Tika Bubble game is a pleasant game that help children learn to use both hands simultaneously in order to match pairs or related objects, e.g. fruits and their colors, numbers and quantities, costumes and professions, etc. The child entering the world of Indian tribe, sees objects captured into bubbles at the left and right sides of a totem. The child is asked to recognize the matching pairs of objects, grab the corresponding bubbles at each side of the totem and bang them simultaneously at the center. This is unique game that helps a child to improve the way of coordinating both sides of the upper body, which is an indication that both sides of the brain are communicating and sharing information with each other. There are different categories of matching pairs which can be chosen by the therapist. Also, the therapist can switch on or off the timer thus making the game more or less challenging for a child.
Motor Planning
Let's start banging bubbles with both hands!
The Melody Tree
Age   4+
The Melody Tree game is very appropriate for increasing children’s concentration and memory in a pleasant and unique way. A child/player tries to recognize and find the matching pairs of sounds that are hidden in melody keys which hanging under by a melody tree. The game is innovative since it supports children’s audio memory training and linguistic development at the same time. The players are called to remember sounds categorized into different conceptual categories (e.g. animals, weather, instruments, melodies, sound motifs, etc.) that can easily be chosen by the teacher. If the teacher wants, the related images of sounds that are hidden in melody keys can be shown as extra help for the players. Moreover, visual and/or audio distractors could be added into the game in order to add more challenge thus enhancing children’s memory, attention and concentration in a unique way. The Melody Tree game offers an engaging and fun experience without getting the children tired.
The tune will come to you!
Age   4+
In Walks, each player has the potential to build and develop basic gross motor planning and co-ordination skills (back, front, top, bottom, right, left, etc.) in a playful and entertaining way. In the game, a farmer attempts to gather the harvest within a short time. The farmer has to be particularly careful and focused in collecting ‘carrots’ while walking along the paths! Moreover, by choosing different types of paths (such as horizontal, vertical, or diagonal paths), specifying time limits, and allowing unexpected obstacles (snakes or worms) to appear in front of the player, the difficulty level of the game can be customized to the capabilities of the player. This game invites children to simultaneously combine many skills, such as their attention, their ability to coordinate properly their movements in space, and their ability to react quickly when needed. At the end of each game, the players have the opportunity to check their mistakes and try to do better, thereby improving these skills gradually.
Motor Planning
Grow your co-ordination seeds
Space Motif
Age   4+
In the game Space Motif, planets and space objects such as satellites and black holes appear in various patterns, thus calling children to exercise their basic mathematical concepts, develop spatiotemporal skills, and understand the meaning of sorting, colors, and shapes as well as the repetition of patterns. Players are called to recognize given patterns of the planets and space objects; by choosing the appropriate objects, they attempt to create these patterns by ordering them the same way. The game can become even more challenging when players are called to create the patterns by moving objects while avoiding collisions with other planets, space objects, and black holes that appear in their galactic path. All these exercises must be completed within specific time constraints if the related settings are applied! The level of complexity of the patterns can be adapted to the level of the player by choosing the appropriate game settings.
Math Skills
Sort your place in space!
Age   4+
One of the most basic skills in mathematics is the ability to perform mental calculations. Mathloons is a game that gives children the opportunity to practice all aspects of math, including addition, subtraction, multiplication, and division to the 100s, in a fun and engaging way. Children are called to choose (pump up) the balloon that represents the correct answer to a math calculation problem. Appropriate feedback is given for the correct or wrong answers, thus resulting in the child's mastery of math facts. Moreover, through the “Settings” menu, the game can be adapted to the appropriate level of difficulty with which a child can cope cognitively.
Math Skills
Pump up your math skills
Age   4+
UnBoxIt is an innovative game for improving children’s visual memory in a fun way. The players are called to find the pairs of objects that are hidden in the boxes by opening one after the other. The game’s novelty lies in the fact that the children’s memory training and their linguistic development are both supported at the same time. The players can practice through a variety of objects grouped by different conceptual categories (e.g., animals, furniture, fruits, weather, clothes, etc.) that can easily be chosen by the teacher. Moreover, visual and/or audio distractors could appear to challenge the competent players, thus enhancing their memory, attention, and concentration in a unique way. With the option of customizing the objects that appear and the difficulty level, UnBoxIt engages the players without tiring them.
Reveal your memory box!
River Crossing
Age   4+
In River Crossing, the child undertakes the task of leading a boat across a river and transferring a duck, a fox, and a sack of seeds from one shore to the other. The child-skipper should be very careful so as not to hit the rocks in the river. Sometimes the passage becomes narrower or wider, depending on the difficulty of the game! For more experienced skippers, the task becomes more complex. The duck should not be abandoned with the fox or the duck with the seeds on the same riverbank, since there is always the risk that one will eat the other. In conjunction with careful driving, the game allows the child to practice his or her delicate mobility, visual-kinetic coordination, and grapho-kinetic skills, contributing in this way to the development of the skills necessary for writing.
Motor Planning
Lead your motion power!



Kinems is a powerful tool in the hands of professionals for helping children with dyspraxia, autism, and ADHD improve their skills through game play.

Kinems can be used by

Teachers and Special Educators


Occupational therapists

Health care professionals


Kinems is appropriate for learning and therapeutic sessions at

Special Schools

Mainstream schools

Clinics & children’s hospitals

Private therapeutic centers

Home (with occupational therapists)

Learning games for K-9 children

Customised by the professional to the individual needs of a child
with excellent reporting capabilities & analytics

Kinems Approach

The Approach

Kinems is a game-based pesonalised learning method for children with multiple learning disabilities. Children interact with the learning games naturally with hand and body gestures (without mouse and keyboard). This natural way of interaction in a computer-based gaming environment increases children’s attention, motivation, pleasure and skills’ level.

A set of specially designed and easily customizable learning games are in the hands of special educators and therapists in order that they can help children become fully engaged and immersed in kinesthetic learning activities that stimulate the brain and cultivate several skills. Special educators and therapists have access anytime, anywhere and from any device to a cloud-based monitoring and reporting system for tracking the learning progress of the children and planning personalized learning sessions.

Kinems can help

Kinems games are addressed to children that suffer from dyspraxia and multiple disabilities such as autism, ADHD, dyslexia, and dyscalculia.

The Kinect based learning games are based on therapeutic protocols that are commonly used by special educators and therapists in special schools, mainstream schools and learning disability centers. Children perform learning activities in an engaging and fun environment, thus creating playful learning experiences.

Kinems games can help children with disabilities improve:

  • Eye-hand coordination
  • Short-term memory
  • Attention span
  • Following directions
  • Sequencing
  • Problem solving

Using Kinect for Windows camera

The Kinect for windows camera is the best and most affordable high resolution depth camera created by Microsoft, which has become extremely popular due to its unique ability to recognize hand and body movements with great accuracy. So a child can interact with the learning games naturally, with hand movements (waves) and body gestures, without using mouse or keyboard.

A teacher needs the Kinect for Windows camera connected to a laptop or desktop with Windows 7 or 8 operating system as well as a TV screen or a projector or even an interactive board in order that a child has a wider playing area.

With Kinems, learning sessions for children with disabilities become effective and pleasant.

Monitoring & Reporting System

Professionals, via a cloud-based monitoring and reporting system, can easily customize the games on the individual needs of a child by selecting the settings, such as the appropriate difficulty level or the type of the activity.

Also, professionals can find at this system reports of students’ interaction and performance grouped per training session and sorted by date. Each report consists of the overall short evaluation of the performance, mood, and achievements at each training session, the list of the games and the settings that had been played during that session, and the learning-kinetic analytics data in visual and tabular form.

Partnership with


What Special Educators say about Kinems...

  • "Children are highly motivated and engaged while playing the Kinems games, even when the activities will demand great physical effort."
    Pepi Kolara
    Special Educator & Therapist
    Thessaloniki, Greece
  • "Playing the Kinems games, which combine physical activities and learning tasks, is the best way to help children with dyspraxia practice and learn to control their movements and improve skills like short-term memory, maths, sorting and pattern matching."
    Antonis Zografos
    Child Rehabilitation Centre
    Athens, Greece
  • "Kinems games offer playful learning experiences based on therapeutic protocols for dyspraxia. Students carried out the exercises of the Kinems games very pleasantly and wanted to continue playing despite the fatigue that appeared after several attempts."
    Nikos Nikou
    Special Education Teacher
    Volos, Greece
&be in touch with the most innovative and fun learning method

About Us

Founded in 2013, Kinems vision is to make special education engaging by proposing innovative games designed based on well proven educational practices using just the Microsoft Kinect camera.

At Kinems we know that every child is unique, each with a different set of skills and academic needs.

This is why we offer games that can be easily adapted by the teacher, health care professional and parent to the individual needs of each child.

Kinems focuses on two attributes

a fanatical focus on learning effectiveness and pace of innovation.

Contact Us

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If you are interested in doing research on Kinems

If you are an educator or school health care professional interested in implementing Kinems

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