Our Kinect games offer children with disabilities pleasant learning experiences.
    Special Educators effectively train children and easily monitor their progress.
    GamesUsersMonitoring System

  • Satisfied Customers. Happy Children.


Yeti Jump
Age   4+
In the game "Yeti Jump" the child is called to choose the correct image among two displaying images, in order to give an answer to an audiovisual question (e.g. the empty basket), that appears at the top of the stage. The child can move left or right on an ice trail, trying to place himself and jump under one of the two ice cubes that contain the images. The two images display objects that differ in terms of specific attributes (taller, longer, thicker, etc.) or in terms of quantity. The Yeti has to jump one, two, or three times (depends on the settings), in order to break the ice cubes and reveal the correct image. The teacher can choose among two content categories; comparison by attributes or comparison by quantities. He/She can also choose the number of jumps that the child needs to make (up to three), depending on the child’s abilities. This game is ideal for improving children’s critical thinking and mathematical vocabulary development related to concepts such as "big, small, short, tall", etc., empowering attention to audio-visual stimuli and reinforcing visual-motor coordination, side walking and balance.
Motor Planning
Are you ready to help the Yeti find its path on the ice?
Age   4+
RuniRoon is an engaging runner game that helps a child understand visual and/or oral instructions. The child has to control with his/her body the character (a raccoon) that runs along a path in order to collect the correct objects that will appear. By making side walking movements, the child will help the running raccoon to collect the objects and avoid obstacle or objects that look quite similar e.g. have the same shape but differ in color. When collecting the wrong objects or hitting on obstacles, the child loses stamina and could even run out of lives. The game promotes children’s attention to audiovisual stimuli and motor planning at the same time. The teacher/therapist can configure the game settings according to the skills of each child by adjusting the velocity of the running character and the duration of the game-play, etc. Moreover, the teacher/therapist can decide the category of the objects that need to be collected such objects that will differ in shape and colors, objects which will be orientation signs as well as numbers which will be greater or lesser than a given one. The teacher can also select whether the messages will constantly appear on the screen or not, thus allowing the child to practice memory skills.
Motor Planning
Are you ready to run along the path for picking up as many correct object as you can?
Age   4+
Doffies is a fun interactive ordering and number sequences game. The child is asked to recognize a number sequence and drive a Doffy – a purple funny creature created by dough - which holds a number through a maze, and to line it up next to other Doffies in order tocorrectly complete the sequence of numbers up to 100. In order to drive a Doffy, the child has to make jumping, squat and side walking movements thus improving visual motor coordination skills and balance. This game has different levels which can be matched to a child's mathematical ability level and motor skills. On the one hand, theteacher can adjust the game by choosing the learning content i.e. the number sequences that can appear in forward and backward order thusreinforcing the child’s knowledge of multiples (2, 3, 4, 5, 10). On the other hand, the teacher can choose the complexity level of the maze thus promoting the visual perception and motor coordination skills of a child.
Math Skills
Are you ready to lead the Doffies through the maze?
Yummy Pairs
Age   4+
In the Yummy Pairs game, the child can practice in composing and decomposing numbers that appear as positive integers or quantities using the ten frame representation, and improve the ability to use both hands in a coordinated way. The child entering into a colorful world of candies, selects an avatar and tries to match pairs of either numbers or quantities that compose a target number. In a joyful and yummy environment, the child advances mathematical thinking and hand eye coordination. The teacher can select the range of numbers (up to 100) and adjust the difficulty level of the game for making more or less challenging the decomposing task. Candy game offers unique learning and motoric experiences to the children about how numbers can be broken apart and put together.
Math Skills
Are you ready to choose the right yummy pairs from candy trees?
Ponder Up
Age   4+
Ponder Up is a pleasant game that helps children practice the comparison of numbers and/or quantities. The child is a little frog in a lake who tries to solve exercises related to the concept of “greater than” or “lesser than”. The child sees two bubbles that contain numbers and quantities. The child has to step left or right, stand under the bubble with the greatest or least number and quantity and jump to select and break it. The messages “Find the greatest”, “Find the least” or “Get in the middle” give instructions to the child for making movements accordingly. The teacher has complete control of the game-based learning activities, i.e. she can choose whether the child will be asked to compare only “numbers”, only “quantities”, or both as well as the difficulty level of the exercise. If the child’s answer is correct, the three little frogs of the pond that watch, give positive feedback. If the answer is incorrect, the bubble doesn’t break and a little frog jump in the water to show that a mistake happened.
Math Skills
Ready for jumping high as a frog to break bubbles?
Age   4+
One of the most basic skills in mathematics is the ability for mental calculations. Mathloons is a game that gives children the opportunity to practice all aspects of math, including addition, subtraction, multiplication, division and fractions till the 100s, in a fun and engaging way. Children are called to choose (pump up) the right balloon that represents the correct answer to a math calculation problem. Appropriate feedback is given for the correct or wrong answers thus resulting in the child's mastery of Math facts. Moreover, through the menu settings, the game can be adapted to the appropriate level of difficulty that a child can cope cognitively.
Math Skills
So, what do you say, are you ready to pump up balloons?
River Crossing
Age   4+
In the 'River Crossing' game, the child undertakes the task to lead a boat in a river and transfers a duck, a fox and a sack of seeds (or other animals and plants of food chain) from one shore to the other. The child-skipper should be very careful so as not to throw his boat on the rocks that exist in the river. Sometimes the passage becomes narrower or wider, depending on the difficulty of the game! For more experienced skippers, the task becomes more complex and as a result the duck should not be abandoned with the fox or the duck with the seeds at the same river shore, since there is always the risk that one disappears from the other. The correct option, in conjunction with careful driving, is to practice the delicate mobility, the visual-kinetic coordination and the grapho-kinetic skills of the children, contributing in this way in the development of the necessary skills for the conquest of writing.
Motor Planning
Are you ready to become a skipper?
Age   4+
Clockoo is a game that helps children practice setting the time on an analog clock, i.e. a clock with hands, as well as understand the relationship between digital and analog clocks. Children set a given time by making circular hand movements, thus by kinesthetically interacting with the hour and minute hands, learning becomes fun and easy.The teacher has complete control of the movement of the hands as well as the switching between analogue and digital displays. By choosing the analog to analog display, the child is asked to recognize the time which is displayed on a demonstration analog clock and set the time at the main analog clock by picking and rotating the appropriate hand(s). Children can be called to recognize the time at a demonstration digital clock and set the time at the main analog clock by dragging the hands. There is a cuckoo that checks if an answer is right or wrong. The teacher can also ask the child to tell the time while practicing, which is an important part of language learning.
Motor Planning
Are you ready to set the time and hear the cuckoo congratulate you?
Age   4+
The Bilisius game fosters the abilities of quickly identifying the larger set dots among without counting in children. The child is a magician who tries to solve exercises. The player sees a cluster of two sets of yellow and blue marbles and quickly decide (without having enough time to count) which set is larger than the other by moving the body to the appropriate sign on the floor! The educator can choose whether the marbles of different colors will be of the same size or not as well as which should the total number of dots that will be shown to the child. The more marbles (up to 20) the most difficult the game is. Also, the educator can choose whether there are game lives and time at the game. The Bilisius is a fun game that strengthens the children’s visual perception, promotes the ability to make rapid, accurate, and confident judgments about sets of objects without counting.
Math Skills
Ready for becoming a magician and play with the colored marbles?
Age   4+
With the 'Lexis' game children have the opportunity to play and become familiar with the spelling of words of different length. At an egg-packing plant, the child has to create a 'egg-words', i.e. words that consists of letters written on eggs. The player sees an incomplete 'egg-word' and has to grab the correct missing egg-letter(s) from a set of given egg-letters, place it carefully and appropriately in order to fill it in and pack the 'egg-word'! If the child makes a wrong choice (wrong letter or wrong place) the egg falls and breaks! The educator can choose the length of words that will be shown to a child, the number of missing letters as well as the time limit that might exist. Also, the educator might allow the child to see the picture of the given word thus helping the child to correlate the way an object is written.The 'Lexis' is an enjoyable game that sharpens the children’s visual perception, motor planning and execution as well as promotes early writing and reading skills in a playful way.
Linguistic Skills
Ready for egg-words packing?
Tika Bubble
Age   4+
The 'Tika Bubble' game is a pleasant game that help children learn to use both hands simultaneously in order to match pairs or related objects, e.g. fruits and their colors, numbers and quantities, costumes and professions, etc. The child entering the world of Indian tribe, sees objects captured into bubbles at the left and right sides of a totem. The child is asked to recognize the matching pairs of objects, grab the corresponding bubbles at each side of the totem and bang them simultaneously at the center. This is unique game that helps a child to improve the way of coordinating both sides of the upper body, which is an indication that both sides of the brain are communicating and sharing information with each other. There are different categories of matching pairs which can be chosen by the therapist. Tika Bubble is a game that offers an enjoyable learning experience to children who eventually learn how to use both hands at the same time.
Motor Planning
Let's start banging bubbles with both hands!
The Melody Tree
Age   4+
The 'Melody Tree' game is very appropriate for increasing children’s concentration and memory in a pleasant and unique way. A child/player tries to recognize and find the matching pairs of sounds that are hidden in melody keys which hanging under by a melody tree. The game is innovative since it supports children’s audio memory training and linguistic development at the same time. The players are called to remember sounds categorized into different conceptual categories (e.g. animals, weather, instruments, melodies, sound motifs, etc.) that can easily be chosen by the teacher. If the teacher wants, the related images of sounds that are hidden in melody keys can be shown as extra help for the players. Moreover, visual and/or audio distractors could be added into the game in order to add more challenge thus enhancing children’s memory, attention and concentration in a unique way. The 'Melody Tree' game offers an engaging and fun experience without getting the children tired.
Are you ready to find the hidden pairs of sounds? Listen carefully the melodies and good luck.
Age   4+
In the game 'Walks' each player has the potential to build and develop basic gross motor planning and co-ordination skills (back, front, top, bottom, right, left, etc.) in a playful and entertaining way. In the 'Walks', a Farmer aims to gather the harvest within a short period of time. The Farmer has to be particularly careful and focused in collecting 'carrots' while walking along the paths! Moreover, by choosing different types of paths (such as horizontal, vertical, or diagonal paths), specifying time limits and appearing unexpected obstacles (snakes or warms) in front of the player, the difficulty level of the game can be customized in order to become more closer to the capabilities of the player and challenging. This game invites children to simultaneously combine many skills, such as their attention, their ability to coordinate properly their movements in space and react quickly when needed. At the end of each game, the players have the opportunity to check their mistakes and try to do better, thereby improving these skills gradually.
Motor Planning
Are you ready?
Space Motif
Age   4+
In the game ‘Space Motif’ planets and space objects, such as satellites and black holes, appear in various patterns thus calling children to exercise their basic mathematical concepts, develop spatiotemporal skills and understand the meaning of sorting, colors and shapes as well as the repetition of patterns. Players are called to recognize given patterns of the planets and space objects and by choosing the appropriate objects they attempt to create these patterns by ordering them the same way. The game can become even more challenging when players are called to create the patterns by moving objects while avoiding collisions with other planets, space objects and black holes that appear in their galactic path. And all these exercises could be completed within specific time constraints if the related settings are applied! The level of complexity of the patterns can be adapted to the level of the player by choosing the appropriate game settings.
Math Skills
‘Space Motif’ is waiting for you to place the planets in a specific order. Can you do it?
Age   4+
The game 'UnBoxIT' is an innovative game for improving children’s visual memory in a pleasant and unique way. The player is called to find the pairs of objects that are hidden in the boxes by opening one after the other. The game’s novelty lies in the fact that the children’s memory training and their linguistic development are both supported at the same time. The players can practice through a variety of objects categorized into different conceptual categories (e.g. animals, furniture, fruits, weather, clothes, etc.) that can easily be chosen by the teacher. Moreover, visual and/or audio distractors could appear in order to challenge the competent players thus enhancing their memory, attention and concentration with a unique way. Having the possibility of customizing the objects that will appear and the difficulty level, the 'UnBoxIT' game becomes engaging and fun without getting the players tired.
Are you ready to find the similar objects hidden in the boxes?



Kinems is a powerful tool in the hands of professionals for helping children with dyspraxia, autism, and ADHD improve their skills through game play.

Kinems can be used by

Teachers and Special Educators


Occupational therapists

Health care professionals


Kinems is appropriate for learning and therapeutic sessions at

Special Schools

Mainstream schools

Clinics & children’s hospitals

Private therapeutic centers

Home (with occupational therapists)

Learning games for K-9 children

Customised by the professional to the individual needs of a child
with excellent reporting capabilities & analytics

Kinems Approach

The Approach

Kinems is a game-based pesonalised learning method for children with multiple learning disabilities. Children interact with the learning games naturally with hand and body gestures (without mouse and keyboard). This natural way of interaction in a computer-based gaming environment increases children’s attention, motivation, pleasure and skills’ level.

A set of specially designed and easily customizable learning games are in the hands of special educators and therapists in order that they can help children become fully engaged and immersed in kinesthetic learning activities that stimulate the brain and cultivate several skills. Special educators and therapists have access anytime, anywhere and from any device to a cloud-based monitoring and reporting system for tracking the learning progress of the children and planning personalized learning sessions.

Kinems can help

Kinems games are addressed to children that suffer from dyspraxia and multiple disabilities such as autism, ADHD, dyslexia, and dyscalculia.

The Kinect based learning games are based on therapeutic protocols that are commonly used by special educators and therapists in special schools, mainstream schools and learning disability centers. Children perform learning activities in an engaging and fun environment, thus creating playful learning experiences.

Kinems games can help children with disabilities improve:

  • Eye-hand coordination
  • Short-term memory
  • Attention span
  • Following directions
  • Sequencing
  • Problem solving

Using Kinect for Windows camera

The Kinect for windows camera is the best and most affordable high resolution depth camera created by Microsoft, which has become extremely popular due to its unique ability to recognize hand and body movements with great accuracy. So a child can interact with the learning games naturally, with hand movements (waves) and body gestures, without using mouse or keyboard.

A teacher needs the Kinect for Windows camera connected to a laptop or desktop with Windows 7 or 8 operating system as well as a TV screen or a projector or even an interactive board in order that a child has a wider playing area.

With Kinems, learning sessions for children with disabilities become effective and pleasant.

Monitoring & Reporting System

Professionals, via a cloud-based monitoring and reporting system, can easily customize the games on the individual needs of a child by selecting the settings, such as the appropriate difficulty level or the type of the activity.

Also, professionals can find at this system reports of students’ interaction and performance grouped per training session and sorted by date. Each report consists of the overall short evaluation of the performance, mood, and achievements at each training session, the list of the games and the settings that had been played during that session, and the learning-kinetic analytics data in visual and tabular form.

Partnership with


What Special Educators say about Kinems...

  • "Children are highly motivated and engaged while playing the Kinems games, even when the activities will demand great physical effort."
    Pepi Kolara
    Special Educator & Therapist
    Thessaloniki, Greece
  • "Playing the Kinems games, which combine physical activities and learning tasks, is the best way to help children with dyspraxia practice and learn to control their movements and improve skills like short-term memory, maths, sorting and pattern matching."
    Antonis Zografos
    Child Rehabilitation Centre
    Athens, Greece
  • "Kinems games offer playful learning experiences based on therapeutic protocols for dyspraxia. Students carried out the exercises of the Kinems games very pleasantly and wanted to continue playing despite the fatigue that appeared after several attempts."
    Nikos Nikou
    Special Education Teacher
    Volos, Greece
&be in touch with the most innovative and fun learning method

About Us

Founded in 2013, Kinems vision is to make special education engaging by proposing innovative games designed based on well proven educational practices using just the Microsoft Kinect camera.

At Kinems we know that every child is unique, each with a different set of skills and academic needs.

This is why we offer games that can be easily adapted by the teacher, health care professional and parent to the individual needs of each child.

Kinems focuses on two attributes

a fanatical focus on learning effectiveness and pace of innovation.

Contact Us

If you have more questions about Kinems

If you are interested in doing research on Kinems

If you are an educator or school health care professional interested in implementing Kinems

fill out the form and we will get back to you shortly.